Players have: • 6d personal resource counter. Ticks down one at day’s end unless resources scavenged. Set to 6. Character dies when personal counter reaches 0. • 4d daily radiation modifier. Group has: • 20d group resource counter. Ticks down # of players X1 at day’s end unless resources scavenged. Set to 3X # of players, this is the max (e.g. 5 players = 15 max, ticks down 5 daily). Everyone dies if group counter reach 0. • 6d for scavenge and defense rolls. Describe nuclear wasteland: • Characters • Setting/Map • Enemy(s) Outset of day, for group: • Decide on location to explore and needed resources. • All roll personal radiation modifier. Subtract from scavenge (irradiated brain fog). Add to defense (mutant strength). Daily actions: • Players scavenge once. Player describes scavenging. Roll 6d minus modifier. 2-5 = success. • Success = player chooses. Hide resource (no personal tick down, add one instead) or contribute to group (first contributed scavenge = no group counter tick down. Second = uptick 1X # of players). • If scavenge fails, group describes attack. Roll 6d plus modifier. 6+ = attack defended. 2-5 = attacker injures player (player ticks personal counter down one).
Thanks to my RPG group for helping with testing this!! You guys are the best!