Setup: 3-6 players. Two index cards each. On one card write a city and its Problem. Something entrenched, like “Corrupt cops.” On the other card, write a character, their vehicle, and Problem. Something simple, like “Out of coffee.” Characters start in First Gear. On your turn: Move your character to another player’s city. Explain how you’ll solve a problem (yours or the city’s) the only way you know: with illegal street racing. Race. -The city’s player narrates the course and obstacles (using Problems as a guide). -You narrate your driver. Other drivers in the city can race too, to aid you. -Narrate sick driving stunts appropriate to the gear you’re in: --First: world-class. Navigate effortlessly; ramp off anything. --Second: effectively supernatural. Drive across water, up walls. --Third: physics-defying. Outrace bullets, plow through trains, fly. --Fourth: magical. Become wind, control storms, drive through time. --Fifth: transcendental. Embody pure Driving. -When you’re ready to win the race, shift into the next higher gear and narrate your victory and its aftermath: --Gears 2-4: Solve the Problem, replacing it with a worse one. --Fifth: Solve your Problem and the city’s outright. Take turns in any order. Solve every problem. Celebrate your victories together.
Obviously this takes a little bit of inspiration from the Fast and the Furious series of films. It is also a thinly-veiled hack of Metrofinál Transantiago.