Setup:
3-6 players. Two index cards each.
On one card write a city and its Problem. Something entrenched, like “Corrupt cops.”
On the other card, write a character, their vehicle, and Problem. Something simple, like “Out of coffee.”
Characters start in First Gear.
On your turn:
Move your character to another player’s city.
Explain how you’ll solve a problem (yours or the city’s) the only way you know: with illegal street racing.
Race.
-The city’s player narrates the course and obstacles (using Problems as a guide).
-You narrate your driver. Other drivers in the city can race too, to aid you.
-Narrate sick driving stunts appropriate to the gear you’re in:
--First: world-class. Navigate effortlessly; ramp off anything.
--Second: effectively supernatural. Drive across water, up walls.
--Third: physics-defying. Outrace bullets, plow through trains, fly.
--Fourth: magical. Become wind, control storms, drive through time.
--Fifth: transcendental. Embody pure Driving.
-When you’re ready to win the race, shift into the next higher gear and narrate your victory and its aftermath:
--Gears 2-4: Solve the Problem, replacing it with a worse one.
--Fifth: Solve your Problem and the city’s outright.
Take turns in any order.
Solve every problem.
Celebrate your victories together.
Obviously this takes a little bit of inspiration from the Fast and the Furious series of films. It is also a thinly-veiled hack of Metrofinál Transantiago.