Das Magikapital Fantasy-Industrial Class Struggle 2 part gm-lite cycle for 3-5 comrades pen & paper, d6s in case of ( )’s, choose -- Roll 2d6 -- 10-12 success - 2 choices 7-9 challenges - 1 choice, 1 cost 2-6 failure - consequences [+/-] roll 3d6 ~ best/worse two choices, costs (greater, safer, development loss, damage, complication others - detail) ----- High Magick Financial Behold - the KAPITALOMANCER!!! (faerie royal, ancient wyrm, daemoniac lich) You each have 2 actions - Assign +,- Generate (Rüblemarcks, bread & circus, State-sponsored actors) unintentionally creating (organized resistance, kapital debt, environmental ruin) Channel leverage & RM$ to transform a sphere of (politics, industry, culture) Smite enemies of the State with (flames, plagues, thugs) Amass Wealth (0/3), Legacy (0/3) and Surreal Bureaucratic Oppression (0/3) ----- SEIZE THE MEANS OF DESTRUCTION!!! Loyal comrades, you are Revolutionary Greenskins ... Goblin +machine-mischief, Ogre +giant-kin or Orc +war-made (-feared, -wild and -ill-suited) … who once suffered and toiled in (workhouses, battlefields, sewers) for (Landlords, Officers, Bosses) ... What were your duties? What did you lose? … before declaring war against the Kapitalomancer … What will you bring down first? Actions are Arcane, Brutal or Crafty - Assign [+,-] You have a favour, a debt, meager possessions --- You cannot make revolution in white gloves - Lenin
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