Name your COURRIER CORPORATION. You start with two branded technological EDGES, describe them. PLAYER 01, your courrier have to deliver a PACKAGE to a UNKNOWN FACTION. OTHERS: you are sending INTERCEPTORS to steal the package. All players start with one MOMENTUM die (d6). >When rolling multiple dice, take the highest and keep the rest in reserve. >At anytime you can use your reserve to replace a destroyed die. COURRIER, roll your momentum and describe the result: >High roll: moving forward fast! >Low roll: laying low >Rolling 1: describe new edge INTERCEPTORS roll your momentum: >High roll: getting close fast! >Low roll: investigating >Rolling 1: describe new edge >Tying a interceptor die: intercept each other! Starting with the courrier, burn one edge to: >Reroll any untied die. >Destroy 1 die tied to your die (1 edge to counter) End of turn >Interceptors ties cancel each other. >Highest die: +1 momentum die! >Courrier tying with a interceptor: both can gain momentum. >At momentum 4+: deliver the package if you have the highest momentum. >Players with 0 momentum refresh 1 die. Delivering: >Reveal the nature of the recipient faction. >As the recipient faction: hire a new player to be the next courrier.
This was very hard!