Name your COURRIER CORPORATION.
You start with two branded technological EDGES, describe them.
PLAYER 01, your courrier have to deliver a PACKAGE to a UNKNOWN FACTION.
OTHERS: you are sending INTERCEPTORS to steal the package.
All players start with one MOMENTUM die (d6).
>When rolling multiple dice, take the highest and keep the rest in reserve.
>At anytime you can use your reserve to replace a destroyed die.
COURRIER, roll your momentum and describe the result:
>High roll: moving forward fast!
>Low roll: laying low
>Rolling 1: describe new edge
INTERCEPTORS roll your momentum:
>High roll: getting close fast!
>Low roll: investigating
>Rolling 1: describe new edge
>Tying a interceptor die: intercept each other!
Starting with the courrier, burn one edge to:
>Reroll any untied die.
>Destroy 1 die tied to your die (1 edge to counter)
End of turn
>Interceptors ties cancel each other.
>Highest die: +1 momentum die!
>Courrier tying with a interceptor: both can gain momentum.
>At momentum 4+: deliver the package if you have the highest momentum.
>Players with 0 momentum refresh 1 die.
Delivering:
>Reveal the nature of the recipient faction.
>As the recipient faction: hire a new player to be the next courrier.
This was very hard!