2-5 players and a Game Master Object: Multiple players guide a single adventurer towards a secret goal. Setup: Players agree on a setting. Each player takes two index cards. On one card write: • A trait, such as “Kind” or “Arrogant” • A talent, such as “Marksman” or “Singer” • A flaw, such as “Clumsy” or “Slow” Reveal these cards. Use these cards to design a single adventurer. If flaws and talents are exact opposites, they cancel out. However, players should try to use both if possible. Agree on a name, an appearance, and a profession. Then each player secretly writes down a goal for the adventurer on the second index card. This goal should be difficult and take several actions to accomplish. Gameplay: The Game Master describes a scene. Players take turns describing one adventurer action. • If the action involves a talent, it automatically succeeds • If the action involves a flaw, it automatically fails • Otherwise, flip a coin. Heads = success. Tails = failure. Play continues until one player accomplishes their secret goal. That player wins. Variant: All players agree on a single goal. If the adventurer fails at a dangerous task, they die.
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