2-5 players and a Game Master
Object:
Multiple players guide a single adventurer towards a secret goal.
Setup:
Players agree on a setting. Each player takes two index cards. On one card write:
• A trait, such as “Kind” or “Arrogant”
• A talent, such as “Marksman” or “Singer”
• A flaw, such as “Clumsy” or “Slow”
Reveal these cards. Use these cards to design a single adventurer. If flaws and talents are exact opposites, they cancel out. However, players should try to use both if possible. Agree on a name, an appearance, and a profession.
Then each player secretly writes down a goal for the adventurer on the second index card. This goal should be difficult and take several actions to accomplish.
Gameplay:
The Game Master describes a scene. Players take turns describing one adventurer action.
• If the action involves a talent, it automatically succeeds
• If the action involves a flaw, it automatically fails
• Otherwise, flip a coin. Heads = success. Tails = failure.
Play continues until one player accomplishes their secret goal. That player wins.
Variant: All players agree on a single goal. If the adventurer fails at a dangerous task, they die.
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