You play a wizard who can bind monsters to follow your will; you start with 2 bound monsters. Wizards can have 6 monsters bound, but only 1 summoned. You can summon, unsummon and unbind monsters as you wish. Monster Creation: Roll for element, power and domain. Element: 1: Lightning (overpowers Fire, Ice) 2: Fire (overpowers Ice, Wild) 3: Ice (overpowers Wild, Stone) 4: Wild (overpowers Stone, Wind) 5: Stone (overpowers Wind, Lightning) 6: Wind (overpowers Lightning, Fire) Power: 1: Shade (0 Force, overpowers Master) 2-3: Lesser (1 Force) 4-5: Greater (2 Force) 6: Master (3 Force) Domain: 1-3: Abyss (overpowers Shadow) 4-5: Shadow (overpowers Light) 6: Light (overpowers Abyss) Fighting: When two monsters fight, each rolls 1d6+Force+1d6 per overpower. Higher total wins; loser takes 1 damage; 2 damage defeats a monster. A defeated bound monster is unsummoned and can't be summoned again for 24 hours. A defeated loose monster is destroyed unless bound right away (roll 1d6; bind on 4+). Wizards can't fight; if attacked by a monster, they die. Wizards can't be attacked while they have monsters summoned.
Yeah, it’s basically Pokemon, with the paint removed and wizards attached. Credit where it’s due; I was inspired by 2016’s GOET’I’MON by Jeremy Kostiew.