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Never Say Die • 2017 rpg

Dan Connolly • @dan_connolly

Each character is represented by three characteristics: Guts, Smarts, and Heart. Players assign a value to each from an array of 1, 2, 3. Each player starts with one help token.

Players agree on a goal and a number of successes required to meet that goal (e.g. Find One-Eyed Willy’s Treasure, 10 successes).

One player starts as the narrator, they describe a complication encountered by the player to their left. To overcome the challenge that player describes how they use one of their characteristics and rolls a d6. A roll equal to or under their chosen characteristic is a success. The player describes their success or failure then takes on the role of the narrator for the next turn.

Players other than the narrator can expend a help token to add additional dice to the roll before it is made. Players earn help tokens by using their weaker characteristics to attempt challenges: 2 for their weakest and 1 for their middle characteristic.

To complete the quest, players must achieve the chosen number of successes. If they accrue that many failures, or fail three times in a row, they fail to attain their goal.

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