You are Baby. Your mind shapes realities - what you wish for, happens… in Babies minds. The Adults will interfere with you chasing fairy dinosaurs, put you in caged chairs with spaghetti plates… though spaghetti is Baby’s ammunition - a galactic catapult. One player is ArchBaby, tasked to provide Babies with their challenges and narrate the story - from morning, until The Adults put you back to sleep. Whenever a Baby wants to perform a feat, ArchBaby will declare which roll Baby must take - Cute, Innocent, Or Loud. Baby rolls a 6-sided die, adding Baby Skill score. On a 4 and above, Baby says what happens - that’s what happens. 3 and Below, ArchBaby says what happens - it’s never good for Baby. When Baby fails in a roll, add a point in that attribute. When baby succeeds - remove a point. What Skills Babies have? Cute you manipulate adults (if they can understand you) Innocent your imagination is strong (you are a wizard, Baby) Loud you interrupt any event with brute force (and tears) So go, Babies, hunt and defeat Stinkerbell, the monstrous under-lava dragon (the neighbor's dog) before The Adults catch you and put you to sleep.
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