Lorfea: tiny kingdom; BIG problems. Rulers? Dead. Heroes? Missing. Evil? Everywhere. Only hope? You--Nobodies. Alone, you're useless. Together, you're mighty. Lorfea builds a network of allies and enemies who help or hinder each action.
Get:
~GM
~ONE large piece of paper
~1d6
~Pencils
Characters:
~Choose 2 expertises, one +2 and one +1, from Books, Crafts, Hunting, Brawls, Flirtation, & Bargaining
~On the paper, draw a circle. Write your character name inside.
~Draw three more circles for NPCs.
~Connect each PC to two NPCs: one ally, one enemy.
~Label lines. Ally? +1. Enemy? -1.
World:
~Each player draws two threats in boxes; assign threat levels (1d6 * # players).
~Connect one current NPC and two new NPCS to each threat.
~If the threat helps them, label the line -1; if it hurts them, label +1.
~Connect all NPCs to an NPC enemy & ally.
Goals:
~Make friends
~Defeat threats
Making Friends:
~Help NPCs with GM-set tasks (e.g., reconcile friends, find items, gather herbs)
~Was the Task a success? Add 1 to the relationship. Failure? Subtract 1.
Resolution:
~Roll 1d6 + sum of all involved relationships (enemy & ally) + expertise
~Roll ABOVE the task/threat level
Task Level:
~2-3: Easy
~4-5: Tricky
~6+: Get Help
I wanted to create a game the emphasized cooperation and building up a network of support to confront major threats.