Lorfea: tiny kingdom; BIG problems. Rulers? Dead. Heroes? Missing. Evil? Everywhere. Only hope? You--Nobodies. Alone, you're useless. Together, you're mighty. Lorfea builds a network of allies and enemies who help or hinder each action. Get: ~GM ~ONE large piece of paper ~1d6 ~Pencils Characters: ~Choose 2 expertises, one +2 and one +1, from Books, Crafts, Hunting, Brawls, Flirtation, & Bargaining ~On the paper, draw a circle. Write your character name inside. ~Draw three more circles for NPCs. ~Connect each PC to two NPCs: one ally, one enemy. ~Label lines. Ally? +1. Enemy? -1. World: ~Each player draws two threats in boxes; assign threat levels (1d6 * # players). ~Connect one current NPC and two new NPCS to each threat. ~If the threat helps them, label the line -1; if it hurts them, label +1. ~Connect all NPCs to an NPC enemy & ally. Goals: ~Make friends ~Defeat threats Making Friends: ~Help NPCs with GM-set tasks (e.g., reconcile friends, find items, gather herbs) ~Was the Task a success? Add 1 to the relationship. Failure? Subtract 1. Resolution: ~Roll 1d6 + sum of all involved relationships (enemy & ally) + expertise ~Roll ABOVE the task/threat level Task Level: ~2-3: Easy ~4-5: Tricky ~6+: Get Help
I wanted to create a game the emphasized cooperation and building up a network of support to confront major threats.