The Word-Eater ate our words. Without words, meanings were lost, civilization collapsed. Librarians still fight. Take twenty cards. Inscribe “Word-Eater” on one, collaboratively write an inspiring words on others. Distribute two cards to each player, including the Word-Eater one. The rest forms a stack. Play in turns, one for each player. Played cards return after full round. Gamemaster : - Describe environnment. - Draw first card. - Narrate danger, problem, encounter related to its word. - Rolls D20 = Difficulty. Player can, each once : - Describe simple action. - Play card from hand, describe complicated action related to its word. - Ask other player to play card and describe helping action. For each, gamemaster judges if it helps resolving the problem, this grants a D8. Roll and sum : - Sum >= Difficulty : problem resolved, player takes card. - Sum < Difficulty : resolution failed, word is lost. When helping, Word-Eater can instead reveal himself. He : - No longer gets turns. - Takes all lost words. - Can play card and perform obstructing action during other turns. Gamemaster judges to grant a D8 added to difficulty. When stack is exhausted, final fight : - Librarians and Word-Eater play card-action alternatively to fight. - Gamemaster grants D8 as usual. When player cards are exhausted, compare each side sum. Describe the civilization fate.
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