A musical snapshot of crises we will not see the beginning or end of. Collectively, select an album. Decide on fictional genre suitable to music; propose adventure PCs are in middle of. Individually provide PC concepts. Derive character names from track titles, lyrics, liner notes.. Calibrate random.org to obtain results from 1 to X, where X = number of tracks on album. Everyone roll; lowest goes first. Start playing album. Begin in medias res; first player describes a crisis situation appropriate to the song currently playing. Person to their left declares what their character tries to do to resolve the situation, after any appropriate roleplaying. Roll >= current track number: describe how the situation resolves, present new situation appropriate to track, play passes to left. Roll < current track number: describe how the situation intensifies, play passes to left. If you use lyrics from presently-playing song to describe your PC’s action, choose whether situation resolves or intensifies (no roll). When the album ends, game finishes with plot unresolved; window on characters' world has closed. To play longer, pick album in same musical genre, adjust randomiser, and keep going. For a shorter game, play only one side of an LP or cassette.
Author did not add any comments.