Make up your wrestling persona. Pick a signature move!
Players gets 60 seconds each to trash talk.
Afterward, roll 2D6 for your SPIRIT.
WRESTLING POINTS (WP) are = 20 + SPIRIT.
HIT POINTS (HP) are = 30 + SPIRIT.
Lowest HP player goes first. Coin toss breaks tie.
Take turns spending WP on below:
PUNCH (1)WP: 1 dmg
KICK (2)WP: 2 dmg
VERTICAL SUPLEX (3)WP: 3 dmg
GERMAN SUPLEX (4)WP: 4 dmg
PILEDRIVER (5)WP: 4dmg
SIGNATURE (6)WP: 5 dmg
REVERSALS: Spend 5 WP to reverse a move.
Flip coin.
Heads = You take dmg+1.
Tails = Opponent takes dmg-1.
Describe your moves! Be creative! How did you do a suplex after getting hit with a piledriver?
PIN TO WIN:
You can only pin as a move on your turn at 0WP.
Roll 1D6 and add your SPIRIT.
If RESULT is > OPPONENT HP + SPIRIT you win... unless...
Your OPPONENT attempts to kick-out for 5WP. To kick out,
Roll 1D6 and add your SPIRIT. If RESULT is > OPPONENT HP + SPIRIT the kick-out is successful and play resumes.
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